################################# # Shadows # ################################# backend="glx"; fading = true; fade-in-step = 0.03; fade-out-step = 0.03; #round-borders=2; #corner-radius=11; rounded-corners-exclude = [ "window_type *= 'dock'", "class_g = 'Tint2'", "window_type = 'menu'", "window_type = 'tooltip'", "window_type = 'popup_menu'", "window_type = 'dropdown_menu'", ]; detect-transient = true; use-damage = false; log-level = "warn"; wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } menu = { animation = "slide-down"; } popup_menu = { animation = "slide-down"; opacity = 1.0; } dropdown_menu = { animation = "slide-down"; opacity = 1.0; } toolbar = { animation = "none"; } }; ################################# # Animation Settings # ################################# animations = true; # Values can be none, auto, fly-in, zoom, squeeze, slide-up, slide-down, slide-left, slide-right animation-for-open-window = "zoom"; animation-for-transient-window = "slide-down"; animation-for-unmap-window = "zoom"; animation-for-workspace-switch-in = "slide-up"; animation-for-workspace-switch-out = "fly-in"; # Stiffness (a.k.a. tension) parameter for spring-based animation (default: 200.0). animation-stiffness = 700; # Dampening (a.k.a. friction) parameter for spring-based animation (default: 25.0). animation-dampening = 50; # Mass parameter for spring-based animation (default: 1.0). animation-window-mass = 1; # The time between steps in animation, in milliseconds. (> 0, defaults to 10). animation-delta = 16; # Force animations to go step by step even if cpu usage is high animation-force-steps = true; # Whether to clamp animations (default: true). #animation-clamping = false; # Specify a list of conditions of windows that should have no animations. animation-exclude = [ "class_g *= 'flameshot'", "class_g *= 'i3lock'" ];